Human 2022
Modeled in ZBrush and Re-topologized and Rigged in Maya
Includes: IK/FK arm switch with elbow controls, FK legs with knee controls, ribbon spines in torso through neck and one in tongue, facial controls, locked blend shapes, and several set driven keys
![Dynamic Pose](https://images.squarespace-cdn.com/content/v1/6421bfdff9074f26a785d298/1679936308827-ITD7R263XTCN41HQ22TN/Human4.jpg)
![ZBrush Front](https://images.squarespace-cdn.com/content/v1/6421bfdff9074f26a785d298/71c2187a-f6d7-41a7-be4f-b97d958711f8/Human2.jpg)
![ZBrush Back](https://images.squarespace-cdn.com/content/v1/6421bfdff9074f26a785d298/a9be59bb-5fee-4e5f-904f-b9f887714db1/Human.jpg)